Counter-Strike Source Mod Tools(compiling)

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Counter-Strike Source Mod Tools(compiling)

Post  Domar251 on Thu Oct 13, 2011 9:41 am

I Take No Responsibility On Damage To Your Computer Or Your Brain...
Links:



Counter-Strike Source 2010+Update(IF YOU DON'T HAVE CSS)



REVOLUTiON CSM SourceSDK SP3



MilkShape 3d 1.8.4



1) Decompile the model
1-2) if you don't have the mod tools(Compiling) Source Stuffs, or just download Source SDK through Steam if you have CSS

2) Decompile the mode(inside the Source SDK Studio Compiler)
3) Open the reference in ms3d
4) rig it just like rigging CS models and export and save, edit *qc
4/5) Editing Qc
_________
As you know, compiling it directly without editng the *qc will cause you some glitches
So open qc and find the sequence line....

Before:
$sequence reload_unsil "reload_unsil" ACT_VM_RELOAD 1 fps 30.00

After:
$sequence reload_unsil "reload_unsil" ACT_VM_RELOAD 1 fps 30.00 rotate -90

add that " Rotate -90 " at every end of the sequence line
_____________
editing the *QC 2nd
now for the materials/textures
its pretty easy....
just add something called:
$cdmaterials "models\weapons\V_models\XXXXXXX\"

replace the "X's" with the directory of the textures

compile and see if the model is compiled Smile
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Domar251
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