How to make cs 1.6 models?

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How to make cs 1.6 models?

Post  blanzz on Thu Dec 08, 2011 6:00 am

i know to animate at 3ds max models but i dont know how to add animations to cs 1.6 can you help me pls?

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Re: How to make cs 1.6 models?

Post  Domar251 on Thu Dec 08, 2011 6:03 am


________________________
Importing:
1) Decompile the Model using milkshape 3d
1.2) MS3d -> Tools -> Kratistos HL Decompiler -> Locate The MDL of the File

2) Import By Using MilkShape 3d
2.1) MS3d -> File -> Import -> Locate The SMD of The Reference

You Will Find The Reference Under
//reference mesh(es)
$body "Domar251" "Vort3x_Deagle" <--- Reference Of Deagle
$body "Dynamuse" "Vort3x_hands1" <--- Reference Of Hands
//$body "Dynamuse" "Vort3x_sleeves" <--- Reference Of Sleeves
__
It Depends On The Compiler, He Can Change The Reference Name To Whatever He Likes.

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Re: How to make cs 1.6 models?

Post  Mothership on Sat Dec 10, 2011 6:49 am

360.S .Vort3x wrote:
________________________
Importing:
1) Decompile the Model using milkshape 3d
1.2) MS3d -> Tools -> Kratistos HL Decompiler -> Locate The MDL of the File

2) Import By Using MilkShape 3d
2.1) MS3d -> File -> Import -> Locate The SMD of The Reference

You Will Find The Reference Under
//reference mesh(es)
$body "Domar251" "Vort3x_Deagle" <--- Reference Of Deagle
$body "Dynamuse" "Vort3x_hands1" <--- Reference Of Hands
//$body "Dynamuse" "Vort3x_sleeves" <--- Reference Of Sleeves
__
It Depends On The Compiler, He Can Change The Reference Name To Whatever He Likes.

_______________________

Yes, but he asks about how to put an animation to an... deagle .. or something like that.
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Re: How to make cs 1.6 models?

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