3D Ripper and Modeling

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3D Ripper and Modeling

Post  N06. VooDoo on Wed Feb 08, 2012 10:59 pm

Two Issues

First one is about 3D Modeling. I have this 3Ds Max in Trial version and loading the OBJ files onto 3DS Max is no problem but I can't find the gun and what is needed to be deleted (i.e. the buildings, floors, wrecks) and leaving only the weapon.

I have another problem and that is I'm totally unfamiliar with the procedures of editing the frames after placing it onto 3DS Max. However once it is imported into Milkshape 3D I can handle it onwards...since I'm relatively fine with handling Milkshape 3D.

Need help!!!


Last edited by HunTer024 on Thu Feb 09, 2012 2:40 am; edited 1 time in total (Reason for editing : Update!)
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Re: 3D Ripper and Modeling

Post  RAFAEL on Thu Feb 09, 2012 3:41 am

HunTer024 wrote:Two Issues

First one is about 3D Modeling. I have this 3Ds Max in Trial version and loading the OBJ files onto 3DS Max is no problem but I can't find the gun and what is needed to be deleted (i.e. the buildings, floors, wrecks) and leaving only the weapon.

I have another problem and that is I'm totally unfamiliar with the procedures of editing the frames after placing it onto 3DS Max. However once it is imported into Milkshape 3D I can handle it onwards...since I'm relatively fine with handling Milkshape 3D.

Need help!!!


you must find the weapon They are very small
. you tried to import the obj file in MilkShape?
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Re: 3D Ripper and Modeling

Post  N06. VooDoo on Thu Feb 09, 2012 4:39 am

check inbox rafael, I think I outlined the problem a bit clearer. But I havent tried importing through Milkshape 3D, that might be the reason. Will try ASAP...just got my heavy-duty PC back...been using my laptop for days...
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Re: 3D Ripper and Modeling

Post  Domar251 on Thu Feb 09, 2012 4:50 am

you use 3ds max.

and in the middle of the grid. find the weapon where the two black lines meet. thats the weapon Smile

and export/import it in ms3d. apply textures on both weapon( the weapon is duplicated so you need to apply the texture to see what weapon is f*cked up textures)
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Re: 3D Ripper and Modeling

Post  N06. VooDoo on Thu Feb 09, 2012 4:54 am

D251 wrote:you use 3ds max.

and in the middle of the grid. find the weapon where the two black lines meet. thats the weapon Smile

and export/import it in ms3d. apply textures on both weapon( the weapon is duplicated so you need to apply the texture to see what weapon is f*cked up textures)

thx and I'll try it tmr...in case any problems I can futher expand down this thread or go for a new one?
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Re: 3D Ripper and Modeling

Post  Domar251 on Thu Feb 09, 2012 5:17 am

HunTer024 wrote:
D251 wrote:you use 3ds max.

and in the middle of the grid. find the weapon where the two black lines meet. thats the weapon Smile

and export/import it in ms3d. apply textures on both weapon( the weapon is duplicated so you need to apply the texture to see what weapon is f*cked up textures)

thx and I'll try it tmr...in case any problems I can futher expand down this thread or go for a new one?

expand Wink
we dont want to increase the database size of this site Smile
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Re: 3D Ripper and Modeling

Post  N06. VooDoo on Thu Feb 09, 2012 5:19 am

D251 wrote:
HunTer024 wrote:
D251 wrote:you use 3ds max.

and in the middle of the grid. find the weapon where the two black lines meet. thats the weapon Smile

and export/import it in ms3d. apply textures on both weapon( the weapon is duplicated so you need to apply the texture to see what weapon is f*cked up textures)

thx and I'll try it tmr...in case any problems I can futher expand down this thread or go for a new one?

expand Wink
we dont want to increase the database size of this site Smile

rog.
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Re: 3D Ripper and Modeling

Post  N06. VooDoo on Sun Feb 19, 2012 9:53 am

Completely different question. Anyone tried 3D ripping from Battlefield 3 and Medal of Honor 2010?

I tried operating 3D Ripper DX on MoH 2010 but failed, as for BF3 I might need to find a way to link 3D Ripper DX to the Battlefield Battlelog Launcher or something like that?

Thx!!!
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Re: 3D Ripper and Modeling

Post  Domar251\ on Sun Feb 19, 2012 10:05 am

HunTer024 wrote:Completely different question. Anyone tried 3D ripping from Battlefield 3 and Medal of Honor 2010?

I tried operating 3D Ripper DX on MoH 2010 but failed, as for BF3 I might need to find a way to link 3D Ripper DX to the Battlefield Battlelog Launcher or something like that?

Thx!!!

use the option "start global system monitoring", and then open battlefield to see if it works (i ripped from mw3 multiplayer that way, using altermw3)
it will display a windows warning you about troubles and other things, the most important thing there is the sentence: "on vista and windows 7, UAC should be disabled"
if you have uac enabled, disable it, if not continue and 3d ripper will be on the taskbar, open BF3 from the battlelog and if this works you should see the "ready to capture" thing on the screen Smile

i didnt tried this, so lets hope this works XD
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Re: 3D Ripper and Modeling

Post  N06. VooDoo on Sun Feb 19, 2012 11:01 am

[CW3] leazq wrote:
HunTer024 wrote:Completely different question. Anyone tried 3D ripping from Battlefield 3 and Medal of Honor 2010?

I tried operating 3D Ripper DX on MoH 2010 but failed, as for BF3 I might need to find a way to link 3D Ripper DX to the Battlefield Battlelog Launcher or something like that?

Thx!!!

use the option "start global system monitoring", and then open battlefield to see if it works (i ripped from mw3 multiplayer that way, using altermw3)
it will display a windows warning you about troubles and other things, the most important thing there is the sentence: "on vista and windows 7, UAC should be disabled"
if you have uac enabled, disable it, if not continue and 3d ripper will be on the taskbar, open BF3 from the battlelog and if this works you should see the "ready to capture" thing on the screen Smile

i didnt tried this, so lets hope this works XD

thx mate. Im trying to get the BF3 guns downloaded first, I can think of rigging hands and animations later.
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Re: 3D Ripper and Modeling

Post  N06. VooDoo on Mon Feb 20, 2012 4:54 am

anybody successfully used 3D Ripper DX in Medal of Honor 2010? Tried linking 3D Ripper to several autoruns and launchers but they all failed...
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Re: 3D Ripper and Modeling

Post  Domar251\ on Mon Feb 20, 2012 9:00 am

HunTer024 wrote:anybody successfully used 3D Ripper DX in Medal of Honor 2010? Tried linking 3D Ripper to several autoruns and launchers but they all failed...

i tried too, but it fails right after you press F12, maybe the unreal engine isn't compatible with 3D Ripper...
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Re: 3D Ripper and Modeling

Post  N06. VooDoo on Mon Feb 20, 2012 10:06 am

[CW3] leazq wrote:
HunTer024 wrote:anybody successfully used 3D Ripper DX in Medal of Honor 2010? Tried linking 3D Ripper to several autoruns and launchers but they all failed...

i tried too, but it fails right after you press F12, maybe the unreal engine isn't compatible with 3D Ripper...

damn...how come those on Facepunch managed to rip MoH 2010 models?
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Re: 3D Ripper and Modeling

Post  Domar251\ on Mon Feb 20, 2012 10:58 am

HunTer024 wrote:
[CW3] leazq wrote:
HunTer024 wrote:anybody successfully used 3D Ripper DX in Medal of Honor 2010? Tried linking 3D Ripper to several autoruns and launchers but they all failed...

i tried too, but it fails right after you press F12, maybe the unreal engine isn't compatible with 3D Ripper...

damn...how come those on Facepunch managed to rip MoH 2010 models?

maybe from multiplayer... singleplayer and multiplayer have two different engines Smile
singleplayer: unreal engine
multiplayer: frostbite engine (the same from battlefield bad company 2)
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Re: 3D Ripper and Modeling

Post  Domar251 on Mon Feb 20, 2012 11:05 am

[CW3] leazq wrote:
HunTer024 wrote:
[CW3] leazq wrote:
HunTer024 wrote:anybody successfully used 3D Ripper DX in Medal of Honor 2010? Tried linking 3D Ripper to several autoruns and launchers but they all failed...

i tried too, but it fails right after you press F12, maybe the unreal engine isn't compatible with 3D Ripper...

damn...how come those on Facepunch managed to rip MoH 2010 models?

maybe from multiplayer... singleplayer and multiplayer have two different engines Smile
singleplayer: unreal engine
multiplayer: frostbite engine (the same from battlefield bad company 2)

more like edited engine ? Razz
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Re: 3D Ripper and Modeling

Post  Domar251\ on Mon Feb 20, 2012 1:40 pm

D251 wrote:
[CW3] leazq wrote:
HunTer024 wrote:
[CW3] leazq wrote:
HunTer024 wrote:anybody successfully used 3D Ripper DX in Medal of Honor 2010? Tried linking 3D Ripper to several autoruns and launchers but they all failed...

i tried too, but it fails right after you press F12, maybe the unreal engine isn't compatible with 3D Ripper...

damn...how come those on Facepunch managed to rip MoH 2010 models?

maybe from multiplayer... singleplayer and multiplayer have two different engines Smile
singleplayer: unreal engine
multiplayer: frostbite engine (the same from battlefield bad company 2)

more like edited engine ? Razz

which one? XD the unreal one i read it's heavily modified, the frostbite one i have no idea Razz
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