Swapping Animations

View previous topic View next topic Go down

Swapping Animations

Post  MrKarma4ya on Sat Jul 06, 2013 5:50 am

So, guys I was kinda trying to swap some weapon animations myself but it seems I just need a teacher now. So here's what happened:

First I converted a weapon model normally.I got this. Let's call it modelA.

So you see most of the the animations weren't working as expected. Luckily, I found a model similar to it having the same animation. The model was this. Let's call it modelB.

The I took Imported the reference model from modelB( with triangles and skeleton) and imported the reference meshes from modelA (only triangles this time). They fit each other perfectly. So, I removed the meshes from modelB (not the skeleton people). I then selected the meshes of the modelA, went to the joint tab, clicked on a bone and clicked "Assign" button. I then clicked on another bone and again clicked the assign button. I did this to the last bone. I then exported the reference model, and compiled it with the animations of modelB. I got this. Let's call it modelC.

So now you can see what's wrong with modelC. Well, if you didn't see it, it's the animations like reload, idle, add silencer, etc.

The Ultimate question is:
HOW DO I FIX THIS?
avatar
MrKarma4ya
Sergeant First Class
Sergeant First Class

Posts : 222
Points : 322
Join date : 2012-12-05
Age : 21
Location : Bhaktapur, Nepal

View user profile

Back to top Go down

Re: Swapping Animations

Post  MrKarma4ya on Sat Jul 06, 2013 10:44 am

Solved
avatar
MrKarma4ya
Sergeant First Class
Sergeant First Class

Posts : 222
Points : 322
Join date : 2012-12-05
Age : 21
Location : Bhaktapur, Nepal

View user profile

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum