how to FIX dead frames tutorial

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how to FIX dead frames tutorial

Post  n00b_modders on Sat Oct 02, 2010 9:15 am

well here it is:


Some custom models will have dead frames on animation, so it looks like it lagged a bit, this is due because unoptimized
HL2 compiler & decompiler, so the many times the model get compiled and decompiled it will add some dead frames into beginning animation.
In order to remove that to this:

1. Open the model you have compiled before on Jed Half-Life Model Viewer.
2. Go to Weapon Origin tab and select one animation (shoot1 animation should help you much).

3. Now press Stop and put the value 0 on the box.
Examine one-by-one animation that stand still until animation start (move).

4. Remember animation that you need to remove, example from 0-2.
We need atleast 1 animation that stand still before animation start
5. Now open up shoot1.smd using notepad

6. Find a line where it say time 0 then delete the all line between time 0 till time 3,
so now you can see time 3 is right below skeleton line. Save it

7. Do that with all other smd's

TOPIC MOVED TO THE "TUTORIALS" SECTION BY n00b_modders


Last edited by n00b_modders on Tue Oct 05, 2010 9:04 pm; edited 1 time in total
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Re: how to FIX dead frames tutorial

Post  Pr147258 on Sat Oct 02, 2010 9:57 am

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Re: how to FIX dead frames tutorial

Post  BbuNNy RaBbiT on Sat Oct 02, 2010 2:19 pm

THANKS YOU!!!
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Re: how to FIX dead frames tutorial

Post  Hex on Sat Oct 02, 2010 6:54 pm

thanks i'll try to do it
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Re: how to FIX dead frames tutorial

Post  MistressIshin on Tue Oct 05, 2010 8:41 am

My great sensei noob modder, arigato Very Happy
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Re: how to FIX dead frames tutorial

Post  Domar251 on Wed Nov 17, 2010 2:56 am

it said "ERROR (46)" help!!!!!!!!!
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