coverting css mdl to cs1.6

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coverting css mdl to cs1.6

Post  _snake_ on Sat May 15, 2010 5:26 pm

i don't know why every time i start convert css skin to cs1.6 it shows '' Error too many verticles'' i always do everything then i fail , could someone help and tell me what's that error????
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Re: coverting css mdl to cs1.6

Post  treasure on Sat May 15, 2010 8:01 pm

Go to Tools > Show model statics cant pass 3500 triangles
for divide follow this http://www.fpsbanana.com/tuts/9200
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Re: coverting css mdl to cs1.6

Post  RomZ on Tue Jun 08, 2010 8:44 pm

separate the meshes, its technically more better if you separate the mesh by bitmap, unless a bitmap has a uv mesh of more than 3500, then youd have to manage to separate them.
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Re: coverting css mdl to cs1.6

Post  Stryder_T on Tue Jun 08, 2010 10:56 pm

treasure wrote:Go to Tools > Show model statics cant pass 3500 triangles
for divide follow this http://www.fpsbanana.com/tuts/9200
RomZ wrote:separate the meshes, its technically more better if you separate the mesh by bitmap, unless a bitmap has a uv mesh of more than 3500, then you'd have to manage to separate them.
Wrong and wrong, in that specific order , a .smd file can contain more than 3500 tris, but it must not have above 2100(or less) vertexes. the guy that made the tutorial has not seen HL's studiomdl code as I have Cool
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Re: coverting css mdl to cs1.6

Post  kot23rus on Fri Jun 18, 2010 4:39 pm

Guys show you only hope you get this error when compiling the "end not found"! In what may be the problem?
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Re: coverting css mdl to cs1.6

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